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            <itunes:name>TwentyThree</itunes:name>
            <itunes:email>mail@twentythree.com</itunes:email>
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        <title>TwentyThree</title>
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            <title>Panel - The future - Moderator Robert Scoble at CopenX, September 2016</title>
            <link>http://video.twentythree.com/panel-the-future-moderator-robert-scoble-at</link>
            <description>&lt;p&gt;The future of VR/AR. Panelists: Rolf Nordahl - Aalborg University, Kristian Emil Andreassen - Kanda, Christian Hannibal - DI digital and Peder Sandqvist - Head of VR/AR at DigitasLBi Nordics and Lynda Joy Gerry&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/panel-the-future-moderator-robert-scoble-at"&gt;&lt;img src="http://video.twentythree.com/13968032/14493091/c729881ec18f34c9658ddcad87d63324/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Tue, 27 Sep 2016 09:22:52 GMT</pubDate>
            <media:title>Panel - The future - Moderator Robert Scoble at CopenX, September 2016</media:title>
            <itunes:summary>The future of VR/AR. Panelists: Rolf Nordahl - Aalborg University, Kristian Emil Andreassen - Kanda, Christian Hannibal - DI digital and Peder Sandqvist - Head of VR/AR at DigitasLBi Nordics and Lynda Joy Gerry</itunes:summary>
            <itunes:subtitle>The future of VR/AR. Panelists: Rolf Nordahl - Aalborg University, Kristian Emil Andreassen - Kanda, Christian Hannibal - DI digital and Peder Sandqvist - Head of VR/AR at DigitasLBi Nordics and Lynda Joy Gerry</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>50:25</itunes:duration>
            <media:description type="html">&lt;p&gt;The future of VR/AR. Panelists: Rolf Nordahl - Aalborg University, Kristian Emil Andreassen - Kanda, Christian Hannibal - DI digital and Peder Sandqvist - Head of VR/AR at DigitasLBi Nordics and Lynda Joy Gerry&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/panel-the-future-moderator-robert-scoble-at"&gt;&lt;img src="http://video.twentythree.com/13968032/14493091/c729881ec18f34c9658ddcad87d63324/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>AR</category>
            <category>Digital</category>
            <category>Technology</category>
            <category>VR</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/13968033/14492595/6ee7aac8fa2cb8cb8830130f5b0718fb/video_medium/robert-scoble-futurist-uploadvr-at-copenx-video.mp4?source=podcast" type="video/mp4" length="264864186"/>
            <title>Robert Scoble - Futurist UploadVR at CopenX, September 2016</title>
            <link>http://video.twentythree.com/robert-scoble-futurist-uploadvr-at-copenx</link>
            <description>&lt;p&gt;&lt;div&gt;&lt;p&gt;Going Beyond Mobile. Augmented Reality is coming. Virtual Reality will take entertainment minutes away. Over the next decade we will look at our smartphone screens less and less as we use things like Magic Leap more and more. In this eye-opening keynote you will: - Discover the companies that are bringing futuristic technologies to you today, including those in airports, football stadiums, and shopping malls - Demystify cloud - We will discuss how cloud is everywhere in this new world and the trends that are soon to be hitting us, whether in self driving cars or augmented reality glasses - Learn what your business can do now to keep up and ahead of these coming trends.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Robert Scoble&amp;nbsp;&lt;/strong&gt;is a&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;em&gt;Futurist at UploadVR.&lt;/em&gt;&amp;nbsp;As entrepreneur in residence at Upload VR, formerly Rackspace's Futurist, Scoble travels the world looking for what's happening on the bleeding edge of technology and brings that learning to Facebook and other places like his newsletter and blog.&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;He's interviewed thousands of executives and technology innovators around the world and co-authored "The Age of Context" and “Naked Conversations” with Shel Israel, and they are working on a third named “Beyond Mobile” expected to be published November 2016. Scoble engages with his one million strong following on social media. As entrepreneur in residence at Upload, he'll be spending 2016 working with the virtual reality ecosystem to figure out what media and conference businesses Upload needs to build next. He'll also be assisting startups in the Upload Collective (a co-working space) in their efforts to get to market.&lt;/p&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/robert-scoble-futurist-uploadvr-at-copenx"&gt;&lt;img src="http://video.twentythree.com/13968033/14492595/6ee7aac8fa2cb8cb8830130f5b0718fb/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Tue, 27 Sep 2016 09:16:46 GMT</pubDate>
            <media:title>Robert Scoble - Futurist UploadVR at CopenX, September 2016</media:title>
            <itunes:summary>Going Beyond Mobile. Augmented Reality is coming. Virtual Reality will take entertainment minutes away. Over the next decade we will look at our smartphone screens less and less as we use things like Magic Leap more and more. In this eye-opening keynote you will: - Discover the companies that are bringing futuristic technologies to you today, including those in airports, football stadiums, and shopping malls - Demystify cloud - We will discuss how cloud is everywhere in this new world and the trends that are soon to be hitting us, whether in self driving cars or augmented reality glasses - Learn what your business can do now to keep up and ahead of these coming trends.Robert Scobleis aFuturist at UploadVR.As entrepreneur in residence at Upload VR, formerly Rackspace's Futurist, Scoble travels the world looking for what's happening on the bleeding edge of technology and brings that learning to Facebook and other places like his newsletter and blog.He's interviewed thousands of executives and technology innovators around the world and co-authored "The Age of Context" and “Naked Conversations” with Shel Israel, and they are working on a third named “Beyond Mobile” expected to be published November 2016. Scoble engages with his one million strong following on social media. As entrepreneur in residence at Upload, he'll be spending 2016 working with the virtual reality ecosystem to figure out what media and conference businesses Upload needs to build next. He'll also be assisting startups in the Upload Collective (a co-working space) in their efforts to get to market.</itunes:summary>
            <itunes:subtitle>Going Beyond Mobile. Augmented Reality is coming. Virtual Reality will take entertainment minutes away. Over the next decade we will look at our smartphone screens less and less as we use things like Magic Leap more and more. In this eye-opening...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>01:00:01</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;div&gt;&lt;p&gt;Going Beyond Mobile. Augmented Reality is coming. Virtual Reality will take entertainment minutes away. Over the next decade we will look at our smartphone screens less and less as we use things like Magic Leap more and more. In this eye-opening keynote you will: - Discover the companies that are bringing futuristic technologies to you today, including those in airports, football stadiums, and shopping malls - Demystify cloud - We will discuss how cloud is everywhere in this new world and the trends that are soon to be hitting us, whether in self driving cars or augmented reality glasses - Learn what your business can do now to keep up and ahead of these coming trends.&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Robert Scoble&amp;nbsp;&lt;/strong&gt;is a&lt;strong&gt;&amp;nbsp;&lt;/strong&gt;&lt;em&gt;Futurist at UploadVR.&lt;/em&gt;&amp;nbsp;As entrepreneur in residence at Upload VR, formerly Rackspace's Futurist, Scoble travels the world looking for what's happening on the bleeding edge of technology and brings that learning to Facebook and other places like his newsletter and blog.&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;He's interviewed thousands of executives and technology innovators around the world and co-authored "The Age of Context" and “Naked Conversations” with Shel Israel, and they are working on a third named “Beyond Mobile” expected to be published November 2016. Scoble engages with his one million strong following on social media. As entrepreneur in residence at Upload, he'll be spending 2016 working with the virtual reality ecosystem to figure out what media and conference businesses Upload needs to build next. He'll also be assisting startups in the Upload Collective (a co-working space) in their efforts to get to market.&lt;/p&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/robert-scoble-futurist-uploadvr-at-copenx"&gt;&lt;img src="http://video.twentythree.com/13968033/14492595/6ee7aac8fa2cb8cb8830130f5b0718fb/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>Digital</category>
            <category>VR</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/13968029/14492359/4bfd2759c0ce069ecace55b331ca2f5d/video_medium/shafi-ahmed-director-medical-realities-at-copenx-video.mp4?source=podcast" type="video/mp4" length="99698945"/>
            <title>Shafi Ahmed - Director Medical Realities at CopenX, September 2016</title>
            <link>http://video.twentythree.com/shafi-ahmed-director-medical-realities-at-copenx</link>
            <description>&lt;p&gt;Hear his fascinating speak about how Virtual and Augmented reality can revolutionize surgical education and training, particularly for developing countries. After centuries of training surgeons in crowded operating theatres, Ahmed thinks that virtual and augmented reality can be used to train tens of thousands of students simultaneously. Shafi Ahmed and his team performed the first VR surgery back in April 2016, live streamed and 100% free of charge.&lt;br&gt;&lt;p&gt;Shafi is colorectal cancer surgeon at The Royal London and St Bartholomew’s hospitals. Associate Dean at Barts and the London Medical School. In 2015 awarded the Silver Scalpel award as the best national trainer in surgery by the Association of Surgeons in Training. He has been elected a member of council for the Royal College of Surgeons of England and sits on a number of advisory panels for government.&lt;/p&gt;&lt;p&gt;Medical Realities is an innovative group offering medical training products, specializing in virtual reality, augmented reality and serious games. By using consumer-level virtual reality devices such as the Oculus Rift, Medical Realities can reduce the cost of training, reach a wider audience &amp;amp; provide a completely safe learning environment for medical students.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.medicalrealities.com/"&gt;http://www.medicalrealities.com/&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/shafi-ahmed-director-medical-realities-at-copenx"&gt;&lt;img src="http://video.twentythree.com/13968029/14492359/4bfd2759c0ce069ecace55b331ca2f5d/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Tue, 27 Sep 2016 09:12:13 GMT</pubDate>
            <media:title>Shafi Ahmed - Director Medical Realities at CopenX, September 2016</media:title>
            <itunes:summary>Hear his fascinating speak about how Virtual and Augmented reality can revolutionize surgical education and training, particularly for developing countries. After centuries of training surgeons in crowded operating theatres, Ahmed thinks that virtual and augmented reality can be used to train tens of thousands of students simultaneously. Shafi Ahmed and his team performed the first VR surgery back in April 2016, live streamed and 100% free of charge.Shafi is colorectal cancer surgeon at The Royal London and St Bartholomew’s hospitals. Associate Dean at Barts and the London Medical School. In 2015 awarded the Silver Scalpel award as the best national trainer in surgery by the Association of Surgeons in Training. He has been elected a member of council for the Royal College of Surgeons of England and sits on a number of advisory panels for government.Medical Realities is an innovative group offering medical training products, specializing in virtual reality, augmented reality and serious games. By using consumer-level virtual reality devices such as the Oculus Rift, Medical Realities can reduce the cost of training, reach a wider audience  provide a completely safe learning environment for medical students.http://www.medicalrealities.com/</itunes:summary>
            <itunes:subtitle>Hear his fascinating speak about how Virtual and Augmented reality can revolutionize surgical education and training, particularly for developing countries. After centuries of training surgeons in crowded operating theatres, Ahmed thinks that...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>34:37</itunes:duration>
            <media:description type="html">&lt;p&gt;Hear his fascinating speak about how Virtual and Augmented reality can revolutionize surgical education and training, particularly for developing countries. After centuries of training surgeons in crowded operating theatres, Ahmed thinks that virtual and augmented reality can be used to train tens of thousands of students simultaneously. Shafi Ahmed and his team performed the first VR surgery back in April 2016, live streamed and 100% free of charge.&lt;br&gt;&lt;p&gt;Shafi is colorectal cancer surgeon at The Royal London and St Bartholomew’s hospitals. Associate Dean at Barts and the London Medical School. In 2015 awarded the Silver Scalpel award as the best national trainer in surgery by the Association of Surgeons in Training. He has been elected a member of council for the Royal College of Surgeons of England and sits on a number of advisory panels for government.&lt;/p&gt;&lt;p&gt;Medical Realities is an innovative group offering medical training products, specializing in virtual reality, augmented reality and serious games. By using consumer-level virtual reality devices such as the Oculus Rift, Medical Realities can reduce the cost of training, reach a wider audience &amp;amp; provide a completely safe learning environment for medical students.&lt;/p&gt;&lt;p&gt;&lt;a href="http://www.medicalrealities.com/"&gt;http://www.medicalrealities.com/&lt;/a&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/shafi-ahmed-director-medical-realities-at-copenx"&gt;&lt;img src="http://video.twentythree.com/13968029/14492359/4bfd2759c0ce069ecace55b331ca2f5d/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=4bfd2759c0ce069ecace55b331ca2f5d&amp;source=podcast&amp;photo%5fid=14492359" width="625" height="352" type="text/html" medium="video" duration="2077" isDefault="true" expression="full"/>
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            <category>Digital</category>
            <category>VR</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/13968029/14492299/9d3206eb040cbd6f5d98d93b0a5a621d/video_medium/julie-heyde-vrunicorns-at-copenx-september-2016-video.mp4?source=podcast" type="video/mp4" length="91111978"/>
            <title>Julie Heyde - VRUnicorns at CopenX, September 2016</title>
            <link>http://video.twentythree.com/julie-heyde-vrunicorns-at-copenx-september-2016</link>
            <description>&lt;p&gt;&lt;span&gt;@VRUnicorns is a group of passionate and quirky VR game jammers located around Europe. #SelfieTennis started as a typical one-day-jam-game and ended up as a HTC Vive launch game a few months after. #SkiJump started as a two-day-jam-game made as an ode to Thorsten/A MAZE Festival. #Archery started as a two-day-jam-game at a Vive Jam in Copenhagen. This talk is about the blood, sweat and rainbow infused development process of @VRUnicorns’ games from jam to launch.&lt;br&gt;&lt;/span&gt;&lt;span&gt;&lt;br&gt;Julie Heyde is a game jammer with a crush on semi-realistic VR sports games with a twist of dark humor and brutality. Working on #SelfieTennis, #SkiJump, #Archery &amp;amp; #RAGNAROKvr as the #ChickenBitch of @VRUnicorns. Raised in VikingLand and fueled by beer, mushrooms and rainbows while flying with unicorns and riding on wolves.&lt;/span&gt;&lt;span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/julie-heyde-vrunicorns-at-copenx-september-2016"&gt;&lt;img src="http://video.twentythree.com/13968029/14492299/9d3206eb040cbd6f5d98d93b0a5a621d/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Mon, 26 Sep 2016 14:42:10 GMT</pubDate>
            <media:title>Julie Heyde - VRUnicorns at CopenX, September 2016</media:title>
            <itunes:summary>@VRUnicorns is a group of passionate and quirky VR game jammers located around Europe. #SelfieTennis started as a typical one-day-jam-game and ended up as a HTC Vive launch game a few months after. #SkiJump started as a two-day-jam-game made as an ode to Thorsten/A MAZE Festival. #Archery started as a two-day-jam-game at a Vive Jam in Copenhagen. This talk is about the blood, sweat and rainbow infused development process of @VRUnicorns’ games from jam to launch.Julie Heyde is a game jammer with a crush on semi-realistic VR sports games with a twist of dark humor and brutality. Working on #SelfieTennis, #SkiJump, #Archery  #RAGNAROKvr as the #ChickenBitch of @VRUnicorns. Raised in VikingLand and fueled by beer, mushrooms and rainbows while flying with unicorns and riding on wolves.</itunes:summary>
            <itunes:subtitle>@VRUnicorns is a group of passionate and quirky VR game jammers located around Europe. #SelfieTennis started as a typical one-day-jam-game and ended up as a HTC Vive launch game a few months after. #SkiJump started as a two-day-jam-game made as an...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>24:32</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;span&gt;@VRUnicorns is a group of passionate and quirky VR game jammers located around Europe. #SelfieTennis started as a typical one-day-jam-game and ended up as a HTC Vive launch game a few months after. #SkiJump started as a two-day-jam-game made as an ode to Thorsten/A MAZE Festival. #Archery started as a two-day-jam-game at a Vive Jam in Copenhagen. This talk is about the blood, sweat and rainbow infused development process of @VRUnicorns’ games from jam to launch.&lt;br&gt;&lt;/span&gt;&lt;span&gt;&lt;br&gt;Julie Heyde is a game jammer with a crush on semi-realistic VR sports games with a twist of dark humor and brutality. Working on #SelfieTennis, #SkiJump, #Archery &amp;amp; #RAGNAROKvr as the #ChickenBitch of @VRUnicorns. Raised in VikingLand and fueled by beer, mushrooms and rainbows while flying with unicorns and riding on wolves.&lt;/span&gt;&lt;span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/julie-heyde-vrunicorns-at-copenx-september-2016"&gt;&lt;img src="http://video.twentythree.com/13968029/14492299/9d3206eb040cbd6f5d98d93b0a5a621d/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
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            <category>Digital</category>
            <category>Gaming</category>
            <category>VR</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/13968030/14492271/04e279fc16018c081fda05f4b87d29ce/video_medium/makropol-at-copenx-september-2016-video.mp4?source=podcast" type="video/mp4" length="81742011"/>
            <title>Makropol at CopenX, September 2016</title>
            <link>http://video.twentythree.com/makropol-at-copenx-september-2016</link>
            <description>&lt;p&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;VR in education - Pernille, Marie and Darshika will share their current project New Eyes on the World, a virtual reality education project about the UN sustainable development goals. All three just came home from a month in Sri lanka filming their VR documentary.&lt;br&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/makropol-at-copenx-september-2016"&gt;&lt;img src="http://video.twentythree.com/13968030/14492271/04e279fc16018c081fda05f4b87d29ce/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
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            <pubDate>Fri, 23 Sep 2016 11:06:26 GMT</pubDate>
            <media:title>Makropol at CopenX, September 2016</media:title>
            <itunes:summary>VR in education - Pernille, Marie and Darshika will share their current project New Eyes on the World, a virtual reality education project about the UN sustainable development goals. All three just came home from a month in Sri lanka filming their VR documentary.</itunes:summary>
            <itunes:subtitle>VR in education - Pernille, Marie and Darshika will share their current project New Eyes on the World, a virtual reality education project about the UN sustainable development goals. All three just came home from a month in Sri lanka filming their...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>24:44</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p&gt;VR in education - Pernille, Marie and Darshika will share their current project New Eyes on the World, a virtual reality education project about the UN sustainable development goals. All three just came home from a month in Sri lanka filming their VR documentary.&lt;br&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/makropol-at-copenx-september-2016"&gt;&lt;img src="http://video.twentythree.com/13968030/14492271/04e279fc16018c081fda05f4b87d29ce/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=04e279fc16018c081fda05f4b87d29ce&amp;source=podcast&amp;photo%5fid=14492271" width="625" height="352" type="text/html" medium="video" duration="1484" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/13968030/14492271/04e279fc16018c081fda05f4b87d29ce/standard/download-7-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/13968030/14492271/04e279fc16018c081fda05f4b87d29ce/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>Digital</category>
            <category>Sustainability</category>
            <category>VR</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/13968030/14492245/793928dd21cfd9bd788f60c27a75907a/video_medium/rolf-nordahl-aalborg-university-at-copenx-video.mp4?source=podcast" type="video/mp4" length="83947732"/>
            <title>Rolf Nordahl - Aalborg University at CopenX, September 2016</title>
            <link>http://video.twentythree.com/rolf-nordahl-aalborg-university-at-copenx</link>
            <description>&lt;p&gt;&lt;div&gt;&lt;p&gt;Virtual reality technologies have existed for more than half a century. Knowing their development as well as understanding the human senses and their interactions facilitate the creation of meaningful simulated experiences. In the Multisensory experience lab at Aalborg University Copenhagen for the past ten years we have been exploring the possibilities and limitations of the senses using technologies to simulate visual audio and touch. We are interested in applications of virtual reality that have a benefit to society, such as bringing people to places where they cannot physically go, rehabilitation of people with disabilities and use of virtual reality for training and exercise.&lt;br&gt;&lt;/p&gt;&lt;p&gt;Rolf Nordahl is Associate professor in media technology at Aalborg University and co-director of the multi sensory experience lab together with Stefania Serafin.&lt;/p&gt;&lt;p&gt;His PhD thesis defended in 2010 explored presence in interactive virtual environments.&amp;nbsp;&lt;/p&gt;&lt;p&gt;He has been involved in several European projects including the EU funded project Natural Interactive Walking, exploring how to allow to experience VR by real walking.&lt;/p&gt;&lt;p&gt;His interest in VR started in 2005 when he was involved in the EU funded project BENOGO (being there without going), where visually and sonic scenes were captured in real places, and delivered thought head mounted displays.&amp;nbsp;&lt;/p&gt;&lt;p&gt;His research lies within presence and interaction in VR, cinematic VR and evaluation techniques for VR.&lt;/p&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/rolf-nordahl-aalborg-university-at-copenx"&gt;&lt;img src="http://video.twentythree.com/13968030/14492245/793928dd21cfd9bd788f60c27a75907a/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.twentythree.com/photo/14492245</guid>
            <pubDate>Fri, 23 Sep 2016 11:04:50 GMT</pubDate>
            <media:title>Rolf Nordahl - Aalborg University at CopenX, September 2016</media:title>
            <itunes:summary>Virtual reality technologies have existed for more than half a century. Knowing their development as well as understanding the human senses and their interactions facilitate the creation of meaningful simulated experiences. In the Multisensory experience lab at Aalborg University Copenhagen for the past ten years we have been exploring the possibilities and limitations of the senses using technologies to simulate visual audio and touch. We are interested in applications of virtual reality that have a benefit to society, such as bringing people to places where they cannot physically go, rehabilitation of people with disabilities and use of virtual reality for training and exercise.Rolf Nordahl is Associate professor in media technology at Aalborg University and co-director of the multi sensory experience lab together with Stefania Serafin.His PhD thesis defended in 2010 explored presence in interactive virtual environments.He has been involved in several European projects including the EU funded project Natural Interactive Walking, exploring how to allow to experience VR by real walking.His interest in VR started in 2005 when he was involved in the EU funded project BENOGO (being there without going), where visually and sonic scenes were captured in real places, and delivered thought head mounted displays.His research lies within presence and interaction in VR, cinematic VR and evaluation techniques for VR.</itunes:summary>
            <itunes:subtitle>Virtual reality technologies have existed for more than half a century. Knowing their development as well as understanding the human senses and their interactions facilitate the creation of meaningful simulated experiences. In the Multisensory...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>28:54</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;div&gt;&lt;p&gt;Virtual reality technologies have existed for more than half a century. Knowing their development as well as understanding the human senses and their interactions facilitate the creation of meaningful simulated experiences. In the Multisensory experience lab at Aalborg University Copenhagen for the past ten years we have been exploring the possibilities and limitations of the senses using technologies to simulate visual audio and touch. We are interested in applications of virtual reality that have a benefit to society, such as bringing people to places where they cannot physically go, rehabilitation of people with disabilities and use of virtual reality for training and exercise.&lt;br&gt;&lt;/p&gt;&lt;p&gt;Rolf Nordahl is Associate professor in media technology at Aalborg University and co-director of the multi sensory experience lab together with Stefania Serafin.&lt;/p&gt;&lt;p&gt;His PhD thesis defended in 2010 explored presence in interactive virtual environments.&amp;nbsp;&lt;/p&gt;&lt;p&gt;He has been involved in several European projects including the EU funded project Natural Interactive Walking, exploring how to allow to experience VR by real walking.&lt;/p&gt;&lt;p&gt;His interest in VR started in 2005 when he was involved in the EU funded project BENOGO (being there without going), where visually and sonic scenes were captured in real places, and delivered thought head mounted displays.&amp;nbsp;&lt;/p&gt;&lt;p&gt;His research lies within presence and interaction in VR, cinematic VR and evaluation techniques for VR.&lt;/p&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/rolf-nordahl-aalborg-university-at-copenx"&gt;&lt;img src="http://video.twentythree.com/13968030/14492245/793928dd21cfd9bd788f60c27a75907a/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=793928dd21cfd9bd788f60c27a75907a&amp;source=podcast&amp;photo%5fid=14492245" width="625" height="352" type="text/html" medium="video" duration="1734" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/13968030/14492245/793928dd21cfd9bd788f60c27a75907a/standard/download-8-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/13968030/14492245/793928dd21cfd9bd788f60c27a75907a/standard/download-8-thumbnail.jpg/thumbnail.jpg"/>
            <category>Digital</category>
            <category>VR</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/13968030/14492212/b16d6ca193921ca8bf8209c103ee4933/video_medium/peder-sandqvist-digitaslbi-at-copenx-september-video.mp4?source=podcast" type="video/mp4" length="116058161"/>
            <title>Peder Sandqvist - DigitasLBi at CopenX, September 2016</title>
            <link>http://video.twentythree.com/peder-sandqvist-digitaslbi-at-copenx-september</link>
            <description>&lt;p&gt;&lt;span&gt;Peder Sandqvist and the VR/AR team at the digital agency DigitasLBi Nordics work with local and international clients, exploring the commercial opportunities represented by the new technologies. Peder will share learnings from a variety of projects and take a look into the future to understand how brands will use VR/AR to create amazing immersive experiences for their customers. The agency's latest VR projects include Limberjack, a VR game by Swedish power tool manufacturer Husqvarna on HTC Vive, and a global V-commerce launch of the smartphone OnePlus 3, accessible to anyone with a cardboard headset.&lt;br&gt;&lt;br&gt;&lt;/span&gt;Peder Sandqvist is a Creative Technologist and Head of VR/AR at DigitasLBi Nordics. Peder believes that VR/AR will change the world and is set on exploring this future together with the agency’s clients. He has created VR projects with companies such as Volvo, Tesla, Husqvarna, Dior and OnePlus, including the ground breaking VR experience supporting the global launch of the all-new Volvo XC90, aiding the blockbuster sell-out of all 1927 Early Edition cars exclusively online in less than 47 hours.&lt;span&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/peder-sandqvist-digitaslbi-at-copenx-september"&gt;&lt;img src="http://video.twentythree.com/13968030/14492212/b16d6ca193921ca8bf8209c103ee4933/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.twentythree.com/photo/14492212</guid>
            <pubDate>Thu, 22 Sep 2016 11:39:02 GMT</pubDate>
            <media:title>Peder Sandqvist - DigitasLBi at CopenX, September 2016</media:title>
            <itunes:summary>Peder Sandqvist and the VR/AR team at the digital agency DigitasLBi Nordics work with local and international clients, exploring the commercial opportunities represented by the new technologies. Peder will share learnings from a variety of projects and take a look into the future to understand how brands will use VR/AR to create amazing immersive experiences for their customers. The agency's latest VR projects include Limberjack, a VR game by Swedish power tool manufacturer Husqvarna on HTC Vive, and a global V-commerce launch of the smartphone OnePlus 3, accessible to anyone with a cardboard headset.Peder Sandqvist is a Creative Technologist and Head of VR/AR at DigitasLBi Nordics. Peder believes that VR/AR will change the world and is set on exploring this future together with the agency’s clients. He has created VR projects with companies such as Volvo, Tesla, Husqvarna, Dior and OnePlus, including the ground breaking VR experience supporting the global launch of the all-new Volvo XC90, aiding the blockbuster sell-out of all 1927 Early Edition cars exclusively online in less than 47 hours.</itunes:summary>
            <itunes:subtitle>Peder Sandqvist and the VR/AR team at the digital agency DigitasLBi Nordics work with local and international clients, exploring the commercial opportunities represented by the new technologies. Peder will share learnings from a variety of...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>32:30</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;span&gt;Peder Sandqvist and the VR/AR team at the digital agency DigitasLBi Nordics work with local and international clients, exploring the commercial opportunities represented by the new technologies. Peder will share learnings from a variety of projects and take a look into the future to understand how brands will use VR/AR to create amazing immersive experiences for their customers. The agency's latest VR projects include Limberjack, a VR game by Swedish power tool manufacturer Husqvarna on HTC Vive, and a global V-commerce launch of the smartphone OnePlus 3, accessible to anyone with a cardboard headset.&lt;br&gt;&lt;br&gt;&lt;/span&gt;Peder Sandqvist is a Creative Technologist and Head of VR/AR at DigitasLBi Nordics. Peder believes that VR/AR will change the world and is set on exploring this future together with the agency’s clients. He has created VR projects with companies such as Volvo, Tesla, Husqvarna, Dior and OnePlus, including the ground breaking VR experience supporting the global launch of the all-new Volvo XC90, aiding the blockbuster sell-out of all 1927 Early Edition cars exclusively online in less than 47 hours.&lt;span&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/peder-sandqvist-digitaslbi-at-copenx-september"&gt;&lt;img src="http://video.twentythree.com/13968030/14492212/b16d6ca193921ca8bf8209c103ee4933/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=b16d6ca193921ca8bf8209c103ee4933&amp;source=podcast&amp;photo%5fid=14492212" width="625" height="352" type="text/html" medium="video" duration="1950" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/13968030/14492212/b16d6ca193921ca8bf8209c103ee4933/standard/download-7-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/13968030/14492212/b16d6ca193921ca8bf8209c103ee4933/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>VR</category>
            <category>digital</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/13968030/14492170/c32a006421c1ffa5fadb3832ee781848/video_medium/simon-lajboschitz-khora-at-copenx-september-2016-video.mp4?source=podcast" type="video/mp4" length="48186007"/>
            <title>Simon Lajboschitz - Khora at CopenX, September 2016</title>
            <link>http://video.twentythree.com/simon-lajboschitz-khora-at-copenx-september-2016</link>
            <description>&lt;p&gt;Built a community hub in the Virtual Reality industry in Denmark, by founding the 1st VR store in the World, Khora and becoming one of the&amp;nbsp;leading Danish VR experts. This has enabled him to establish key connections in different industries that needed VR ranging from: Architecture, Education, to Healthcare, Art and Vcommerce (VR-ecommerce).&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/simon-lajboschitz-khora-at-copenx-september-2016"&gt;&lt;img src="http://video.twentythree.com/13968030/14492170/c32a006421c1ffa5fadb3832ee781848/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.twentythree.com/photo/14492170</guid>
            <pubDate>Thu, 22 Sep 2016 11:35:57 GMT</pubDate>
            <media:title>Simon Lajboschitz - Khora at CopenX, September 2016</media:title>
            <itunes:summary>Built a community hub in the Virtual Reality industry in Denmark, by founding the 1st VR store in the World, Khora and becoming one of theleading Danish VR experts. This has enabled him to establish key connections in different industries that needed VR ranging from: Architecture, Education, to Healthcare, Art and Vcommerce (VR-ecommerce).</itunes:summary>
            <itunes:subtitle>Built a community hub in the Virtual Reality industry in Denmark, by founding the 1st VR store in the World, Khora and becoming one of theleading Danish VR experts. This has enabled him to establish key connections in different industries that...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>16:36</itunes:duration>
            <media:description type="html">&lt;p&gt;Built a community hub in the Virtual Reality industry in Denmark, by founding the 1st VR store in the World, Khora and becoming one of the&amp;nbsp;leading Danish VR experts. This has enabled him to establish key connections in different industries that needed VR ranging from: Architecture, Education, to Healthcare, Art and Vcommerce (VR-ecommerce).&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/simon-lajboschitz-khora-at-copenx-september-2016"&gt;&lt;img src="http://video.twentythree.com/13968030/14492170/c32a006421c1ffa5fadb3832ee781848/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=c32a006421c1ffa5fadb3832ee781848&amp;source=podcast&amp;photo%5fid=14492170" width="625" height="352" type="text/html" medium="video" duration="996" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/13968030/14492170/c32a006421c1ffa5fadb3832ee781848/standard/download-7-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/13968030/14492170/c32a006421c1ffa5fadb3832ee781848/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>Digital</category>
            <category>VR</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/13968030/14491894/299307334a6f01b05835b77d5f120c76/video_medium/anders-bo-pedersen-the-eye-tribe-at-copenx-video.mp4?source=podcast" type="video/mp4" length="53997843"/>
            <title>Anders Bo Pedersen - The Eye Tribe at CopenX, September 2016</title>
            <link>http://video.twentythree.com/anders-bo-pedersen-the-eye-tribe-at-copenx</link>
            <description>&lt;p&gt;&lt;span&gt;Next Gen Input Modalities in VR/AR. Today, user input in VR is mainly driven by head position tracking and handheld pointing devices. Question is, if these controls are the most intuitive way for a user to interact in VR/AR if such experiences are ever to become truly ‘immersive’? In this talk, Anders Bo Pedersen will present some of the ‘next generation’ VR/AR input controls currently in the works globally. He will give a detailed presentation of eye tracking in VR and discuss how this technology combined with other emerging VR/AR technologies is part of a truly multimodal virtual experience. Lastly, he’ll give his view on what the next generation of VR/AR devices might bring in regards to user control.&lt;br&gt;&lt;/span&gt;&lt;p&gt;&lt;strong&gt;Anders&amp;nbsp;&lt;/strong&gt;works with emerging technologies and explore their role in immersive digital experiences. He was an early adopter of mobile development in the 00’s and have now shifted his focus to what he believes is the next technological breakthrough, VR/AR.&lt;/p&gt;&lt;p&gt;Today he works with VR/AR input modalities at&amp;nbsp;&lt;a href="https://theeyetribe.com/"&gt;&lt;strong&gt;THE EYE TRIBE&lt;/strong&gt;&lt;/a&gt;. The Eye Tribe is a Copenhagen based startup developing eye tracking technology for integration into a wide range of products like mobile devices and VR/AR headsets. Eye tracking in virtual environments enables features like intuitive interaction, gaze driven optical effects and foveated rendering.&lt;/p&gt;&lt;p&gt;Anders holds a M.Sc from the IT University of Copenhagen, is the founder of several startups and plays an active role in the local startup community.&lt;/p&gt;&lt;span&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/anders-bo-pedersen-the-eye-tribe-at-copenx"&gt;&lt;img src="http://video.twentythree.com/13968030/14491894/299307334a6f01b05835b77d5f120c76/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.twentythree.com/photo/14491894</guid>
            <pubDate>Wed, 21 Sep 2016 16:19:58 GMT</pubDate>
            <media:title>Anders Bo Pedersen - The Eye Tribe at CopenX, September 2016</media:title>
            <itunes:summary>Next Gen Input Modalities in VR/AR. Today, user input in VR is mainly driven by head position tracking and handheld pointing devices. Question is, if these controls are the most intuitive way for a user to interact in VR/AR if such experiences are ever to become truly ‘immersive’? In this talk, Anders Bo Pedersen will present some of the ‘next generation’ VR/AR input controls currently in the works globally. He will give a detailed presentation of eye tracking in VR and discuss how this technology combined with other emerging VR/AR technologies is part of a truly multimodal virtual experience. Lastly, he’ll give his view on what the next generation of VR/AR devices might bring in regards to user control.Andersworks with emerging technologies and explore their role in immersive digital experiences. He was an early adopter of mobile development in the 00’s and have now shifted his focus to what he believes is the next technological breakthrough, VR/AR.Today he works with VR/AR input modalities atTHE EYE TRIBE. The Eye Tribe is a Copenhagen based startup developing eye tracking technology for integration into a wide range of products like mobile devices and VR/AR headsets. Eye tracking in virtual environments enables features like intuitive interaction, gaze driven optical effects and foveated rendering.Anders holds a M.Sc from the IT University of Copenhagen, is the founder of several startups and plays an active role in the local startup community.</itunes:summary>
            <itunes:subtitle>Next Gen Input Modalities in VR/AR. Today, user input in VR is mainly driven by head position tracking and handheld pointing devices. Question is, if these controls are the most intuitive way for a user to interact in VR/AR if such experiences are...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>19:25</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;span&gt;Next Gen Input Modalities in VR/AR. Today, user input in VR is mainly driven by head position tracking and handheld pointing devices. Question is, if these controls are the most intuitive way for a user to interact in VR/AR if such experiences are ever to become truly ‘immersive’? In this talk, Anders Bo Pedersen will present some of the ‘next generation’ VR/AR input controls currently in the works globally. He will give a detailed presentation of eye tracking in VR and discuss how this technology combined with other emerging VR/AR technologies is part of a truly multimodal virtual experience. Lastly, he’ll give his view on what the next generation of VR/AR devices might bring in regards to user control.&lt;br&gt;&lt;/span&gt;&lt;p&gt;&lt;strong&gt;Anders&amp;nbsp;&lt;/strong&gt;works with emerging technologies and explore their role in immersive digital experiences. He was an early adopter of mobile development in the 00’s and have now shifted his focus to what he believes is the next technological breakthrough, VR/AR.&lt;/p&gt;&lt;p&gt;Today he works with VR/AR input modalities at&amp;nbsp;&lt;a href="https://theeyetribe.com/"&gt;&lt;strong&gt;THE EYE TRIBE&lt;/strong&gt;&lt;/a&gt;. The Eye Tribe is a Copenhagen based startup developing eye tracking technology for integration into a wide range of products like mobile devices and VR/AR headsets. Eye tracking in virtual environments enables features like intuitive interaction, gaze driven optical effects and foveated rendering.&lt;/p&gt;&lt;p&gt;Anders holds a M.Sc from the IT University of Copenhagen, is the founder of several startups and plays an active role in the local startup community.&lt;/p&gt;&lt;span&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/anders-bo-pedersen-the-eye-tribe-at-copenx"&gt;&lt;img src="http://video.twentythree.com/13968030/14491894/299307334a6f01b05835b77d5f120c76/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=299307334a6f01b05835b77d5f120c76&amp;source=podcast&amp;photo%5fid=14491894" width="625" height="352" type="text/html" medium="video" duration="1165" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/13968030/14491894/299307334a6f01b05835b77d5f120c76/standard/download-7-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/13968030/14491894/299307334a6f01b05835b77d5f120c76/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>AR</category>
            <category>Digital</category>
            <category>Technology</category>
            <category>VR</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/13968030/14491877/b2795bef1d53092989f3bc6172a2cbcc/video_medium/kristian-emil-andreassen-kanda-at-copenx-video.mp4?source=podcast" type="video/mp4" length="44244528"/>
            <title>Kristian Emil Andreassen - Kanda at CopenX, September 2016</title>
            <link>http://video.twentythree.com/kristian-emil-andreassen-kanda-at-copenx</link>
            <description>&lt;p&gt;&lt;span&gt;In this talk we are going to look at how 360 video and VR can be used to support decision makers understand situations they are far removed from. We will look at what influences decisions and why emotions matter just as much as the facts. We will bring in examples from collaborations with WHO in how they are using VR to bring decision makers right on the ground.&lt;br&gt;&lt;br&gt;Kristian Emil Andreassen, founder of Kanda,&amp;nbsp;&lt;/span&gt;started his entrepreneurial journey 6 years ago trying to bring games into the educational and healthcare sector. Having worked on various projects within these fields gave a great starting platform when VR reemerged onto the scene 2 years ago. Now he is steering Kanda into this bright unknown and has recently been exploring the use of VR Films role as a tool for documentation with WHO.&amp;nbsp;&lt;span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/kristian-emil-andreassen-kanda-at-copenx"&gt;&lt;img src="http://video.twentythree.com/13968030/14491877/b2795bef1d53092989f3bc6172a2cbcc/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.twentythree.com/photo/14491877</guid>
            <pubDate>Tue, 20 Sep 2016 12:21:05 GMT</pubDate>
            <media:title>Kristian Emil Andreassen - Kanda at CopenX, September 2016</media:title>
            <itunes:summary>In this talk we are going to look at how 360 video and VR can be used to support decision makers understand situations they are far removed from. We will look at what influences decisions and why emotions matter just as much as the facts. We will bring in examples from collaborations with WHO in how they are using VR to bring decision makers right on the ground.Kristian Emil Andreassen, founder of Kanda,started his entrepreneurial journey 6 years ago trying to bring games into the educational and healthcare sector. Having worked on various projects within these fields gave a great starting platform when VR reemerged onto the scene 2 years ago. Now he is steering Kanda into this bright unknown and has recently been exploring the use of VR Films role as a tool for documentation with WHO.</itunes:summary>
            <itunes:subtitle>In this talk we are going to look at how 360 video and VR can be used to support decision makers understand situations they are far removed from. We will look at what influences decisions and why emotions matter just as much as the facts. We will...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>14:14</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;span&gt;In this talk we are going to look at how 360 video and VR can be used to support decision makers understand situations they are far removed from. We will look at what influences decisions and why emotions matter just as much as the facts. We will bring in examples from collaborations with WHO in how they are using VR to bring decision makers right on the ground.&lt;br&gt;&lt;br&gt;Kristian Emil Andreassen, founder of Kanda,&amp;nbsp;&lt;/span&gt;started his entrepreneurial journey 6 years ago trying to bring games into the educational and healthcare sector. Having worked on various projects within these fields gave a great starting platform when VR reemerged onto the scene 2 years ago. Now he is steering Kanda into this bright unknown and has recently been exploring the use of VR Films role as a tool for documentation with WHO.&amp;nbsp;&lt;span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/kristian-emil-andreassen-kanda-at-copenx"&gt;&lt;img src="http://video.twentythree.com/13968030/14491877/b2795bef1d53092989f3bc6172a2cbcc/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=b2795bef1d53092989f3bc6172a2cbcc&amp;source=podcast&amp;photo%5fid=14491877" width="625" height="352" type="text/html" medium="video" duration="854" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/13968030/14491877/b2795bef1d53092989f3bc6172a2cbcc/standard/download-7-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/13968030/14491877/b2795bef1d53092989f3bc6172a2cbcc/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>Digital</category>
            <category>VR</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/13968033/14492627/93d884e597f717889a03cc6a85aabfb3/video_medium/amir-ebrahimi-unity-at-copenx-september-2016-video.mp4?source=podcast" type="video/mp4" length="171237413"/>
            <title>Amir Ebrahimi - Unity at CopenX, September 2016</title>
            <link>http://video.twentythree.com/amir-ebrahimi-unity-at-copenx-september-2016</link>
            <description>&lt;p&gt;&lt;div&gt;&lt;span&gt;''Eyes Wide Open'' The takeaway from the talk is for anyone interested in VR to get a good sense of where things are at currently (market, hardware, input, etc.). Amir will walk through, categorically, all the practical things someone would need to think about and decide on to start and complete a VR project.&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;strong&gt;Amir Ebrahimi&lt;/strong&gt;&amp;nbsp;is the Principal Software Engineer at Unity Technologies. Mr. Ebrahimi holds a Bachelor of Science in Computer Science from Georgia Institute of Technology. He worked in different tech and startup companies before he joined Unity as a Technical Account Manager.&amp;nbsp;&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;After a couple of years at Unity he ventured out as an entrepreneur starting Luminary Studioes, later LUMINARY, before he came back to Unity&lt;/p&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/amir-ebrahimi-unity-at-copenx-september-2016"&gt;&lt;img src="http://video.twentythree.com/13968033/14492627/93d884e597f717889a03cc6a85aabfb3/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.twentythree.com/photo/14492627</guid>
            <pubDate>Tue, 20 Sep 2016 12:14:15 GMT</pubDate>
            <media:title>Amir Ebrahimi - Unity at CopenX, September 2016</media:title>
            <itunes:summary>''Eyes Wide Open'' The takeaway from the talk is for anyone interested in VR to get a good sense of where things are at currently (market, hardware, input, etc.). Amir will walk through, categorically, all the practical things someone would need to think about and decide on to start and complete a VR project.Amir Ebrahimiis the Principal Software Engineer at Unity Technologies. Mr. Ebrahimi holds a Bachelor of Science in Computer Science from Georgia Institute of Technology. He worked in different tech and startup companies before he joined Unity as a Technical Account Manager.After a couple of years at Unity he ventured out as an entrepreneur starting Luminary Studioes, later LUMINARY, before he came back to Unity</itunes:summary>
            <itunes:subtitle>''Eyes Wide Open'' The takeaway from the talk is for anyone interested in VR to get a good sense of where things are at currently (market, hardware, input, etc.). Amir will walk through, categorically, all the practical things someone would need...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>55:31</itunes:duration>
            <media:description type="html">&lt;p&gt;&lt;div&gt;&lt;span&gt;''Eyes Wide Open'' The takeaway from the talk is for anyone interested in VR to get a good sense of where things are at currently (market, hardware, input, etc.). Amir will walk through, categorically, all the practical things someone would need to think about and decide on to start and complete a VR project.&lt;br&gt;&lt;br&gt;&lt;/span&gt;&lt;strong&gt;Amir Ebrahimi&lt;/strong&gt;&amp;nbsp;is the Principal Software Engineer at Unity Technologies. Mr. Ebrahimi holds a Bachelor of Science in Computer Science from Georgia Institute of Technology. He worked in different tech and startup companies before he joined Unity as a Technical Account Manager.&amp;nbsp;&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;After a couple of years at Unity he ventured out as an entrepreneur starting Luminary Studioes, later LUMINARY, before he came back to Unity&lt;/p&gt;&lt;/div&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/amir-ebrahimi-unity-at-copenx-september-2016"&gt;&lt;img src="http://video.twentythree.com/13968033/14492627/93d884e597f717889a03cc6a85aabfb3/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=93d884e597f717889a03cc6a85aabfb3&amp;source=podcast&amp;photo%5fid=14492627" width="625" height="352" type="text/html" medium="video" duration="3331" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/13968033/14492627/93d884e597f717889a03cc6a85aabfb3/standard/download-8-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/13968033/14492627/93d884e597f717889a03cc6a85aabfb3/standard/download-8-thumbnail.jpg/thumbnail.jpg"/>
            <category>Digital</category>
            <category>VR</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/12732914/13526463/85111f43a51e33029e84a67e44319e55/video_medium/virtual-reality-technologies-video.mp4?source=podcast" type="video/mp4" length="65929395"/>
            <title>Virtual Reality Technologies</title>
            <link>http://video.twentythree.com/virtual-reality-technologies</link>
            <description>&lt;p&gt;Learn more about the virtual reality and how it can help companies. Jesper Mosegaard, Head of Visual Computing Lab at&amp;nbsp;Alexandra Institute in this talk will introduce you to the development of VR and his current projects.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/virtual-reality-technologies"&gt;&lt;img src="http://video.twentythree.com/12732914/13526463/85111f43a51e33029e84a67e44319e55/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.twentythree.com/photo/13526463</guid>
            <pubDate>Wed, 18 May 2016 09:31:12 GMT</pubDate>
            <media:title>Virtual Reality Technologies</media:title>
            <itunes:summary>Learn more about the virtual reality and how it can help companies. Jesper Mosegaard, Head of Visual Computing Lab atAlexandra Institute in this talk will introduce you to the development of VR and his current projects.</itunes:summary>
            <itunes:subtitle>Learn more about the virtual reality and how it can help companies. Jesper Mosegaard, Head of Visual Computing Lab atAlexandra Institute in this talk will introduce you to the development of VR and his current projects.</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>25:33</itunes:duration>
            <media:description type="html">&lt;p&gt;Learn more about the virtual reality and how it can help companies. Jesper Mosegaard, Head of Visual Computing Lab at&amp;nbsp;Alexandra Institute in this talk will introduce you to the development of VR and his current projects.&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/virtual-reality-technologies"&gt;&lt;img src="http://video.twentythree.com/12732914/13526463/85111f43a51e33029e84a67e44319e55/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=85111f43a51e33029e84a67e44319e55&amp;source=podcast&amp;photo%5fid=13526463" width="625" height="352" type="text/html" medium="video" duration="1533" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/12732914/13526463/85111f43a51e33029e84a67e44319e55/standard/download-7-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/12732914/13526463/85111f43a51e33029e84a67e44319e55/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>business</category>
            <category>Internet Week 2016</category>
            <category>technology</category>
            <category>virtual relaity</category>
            <category>vr</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/12732914/13526462/648d706ce440561ebed1ebf6a6607677/video_medium/virtual-reality-in-real-estate-video.mp4?source=podcast" type="video/mp4" length="61220429"/>
            <title>Virtual reality in real estate</title>
            <link>http://video.twentythree.com/virtual-reality-in-real-estate</link>
            <description>&lt;p&gt;Rune Lawetz Haaning from Cadesign Form will present a break trough approach in the real estate business. He will showcase how virtual reality can be used for selling apartments before they are constructed&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/virtual-reality-in-real-estate"&gt;&lt;img src="http://video.twentythree.com/12732914/13526462/648d706ce440561ebed1ebf6a6607677/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.twentythree.com/photo/13526462</guid>
            <pubDate>Wed, 18 May 2016 09:30:32 GMT</pubDate>
            <media:title>Virtual reality in real estate</media:title>
            <itunes:summary>Rune Lawetz Haaning from Cadesign Form will present a break trough approach in the real estate business. He will showcase how virtual reality can be used for selling apartments before they are constructed</itunes:summary>
            <itunes:subtitle>Rune Lawetz Haaning from Cadesign Form will present a break trough approach in the real estate business. He will showcase how virtual reality can be used for selling apartments before they are constructed</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>21:30</itunes:duration>
            <media:description type="html">&lt;p&gt;Rune Lawetz Haaning from Cadesign Form will present a break trough approach in the real estate business. He will showcase how virtual reality can be used for selling apartments before they are constructed&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/virtual-reality-in-real-estate"&gt;&lt;img src="http://video.twentythree.com/12732914/13526462/648d706ce440561ebed1ebf6a6607677/standard/download-6-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=648d706ce440561ebed1ebf6a6607677&amp;source=podcast&amp;photo%5fid=13526462" width="625" height="352" type="text/html" medium="video" duration="1290" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/12732914/13526462/648d706ce440561ebed1ebf6a6607677/standard/download-6-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/12732914/13526462/648d706ce440561ebed1ebf6a6607677/standard/download-6-thumbnail.jpg/thumbnail.jpg"/>
            <category>video markerting</category>
            <category>virtual reality</category>
            <category>vr</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/12732918/13519380/d2a15c410b85eaa5066355cad4e2a1a5/video_medium/possibilities-of-virtual-reality-video.mp4?source=podcast" type="video/mp4" length="34827740"/>
            <title>Possibilities of virtual reality</title>
            <link>http://video.twentythree.com/possibilities-of-virtual-reality</link>
            <description>&lt;p&gt;2016 - the year of Virtual Reality.&amp;nbsp;Mads Troelsgaard, Marketing &amp;amp; Business Development Manager at&amp;nbsp;Unity Studios will dive into the capabilities of this growing technology. &lt;br&gt;''&lt;span&gt;The founders of Unity Technologies created Unity Studios in 2008, as a development and consulting company of interactive 3D applications that primarily work with the Unity technology. We create tailor made solutions that support or optimizes our clients value chain – typically for either sales and marketing, product development, or internal training and analysis''. See more &lt;a href="http://unity-studios.com/"&gt;here&lt;/a&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/possibilities-of-virtual-reality"&gt;&lt;img src="http://video.twentythree.com/12732918/13519380/d2a15c410b85eaa5066355cad4e2a1a5/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.twentythree.com/photo/13519380</guid>
            <pubDate>Fri, 13 May 2016 11:02:20 GMT</pubDate>
            <media:title>Possibilities of virtual reality</media:title>
            <itunes:summary>2016 - the year of Virtual Reality.Mads Troelsgaard, Marketing  Business Development Manager atUnity Studios will dive into the capabilities of this growing technology. ''The founders of Unity Technologies created Unity Studios in 2008, as a development and consulting company of interactive 3D applications that primarily work with the Unity technology. We create tailor made solutions that support or optimizes our clients value chain – typically for either sales and marketing, product development, or internal training and analysis''. See more here</itunes:summary>
            <itunes:subtitle>2016 - the year of Virtual Reality.Mads Troelsgaard, Marketing  Business Development Manager atUnity Studios will dive into the capabilities of this growing technology. ''The founders of Unity Technologies created Unity Studios in 2008, as a...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>13:25</itunes:duration>
            <media:description type="html">&lt;p&gt;2016 - the year of Virtual Reality.&amp;nbsp;Mads Troelsgaard, Marketing &amp;amp; Business Development Manager at&amp;nbsp;Unity Studios will dive into the capabilities of this growing technology. &lt;br&gt;''&lt;span&gt;The founders of Unity Technologies created Unity Studios in 2008, as a development and consulting company of interactive 3D applications that primarily work with the Unity technology. We create tailor made solutions that support or optimizes our clients value chain – typically for either sales and marketing, product development, or internal training and analysis''. See more &lt;a href="http://unity-studios.com/"&gt;here&lt;/a&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/possibilities-of-virtual-reality"&gt;&lt;img src="http://video.twentythree.com/12732918/13519380/d2a15c410b85eaa5066355cad4e2a1a5/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=d2a15c410b85eaa5066355cad4e2a1a5&amp;source=podcast&amp;photo%5fid=13519380" width="625" height="352" type="text/html" medium="video" duration="805" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/12732918/13519380/d2a15c410b85eaa5066355cad4e2a1a5/standard/download-7-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/12732918/13519380/d2a15c410b85eaa5066355cad4e2a1a5/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>Internet Week 2016</category>
            <category>technology</category>
            <category>virtual reality</category>
            <category>vr</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/12732918/13519389/385257df1898e1eef79f22cfd106ee26/video_medium/virtual-reality-within-gaming-and-architecure-video.mp4?source=podcast" type="video/mp4" length="40803866"/>
            <title>Virtual reality within gaming and architecure</title>
            <link>http://video.twentythree.com/virtual-reality-within-gaming-and-architecure</link>
            <description>&lt;p&gt;Jacob Honore, CEO and Founder at Zaxis will introduce you to two projects - a viking project with 360 video and a visualizer for architects.&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Jacob says, that for the last 20+ years I have been striving to create vivid and contemporary visual content for both design, commercials and games using cutting edge technologies." Learn more about Zaxis &lt;a href="http://www.zaxis.dk/"&gt;here&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/virtual-reality-within-gaming-and-architecure"&gt;&lt;img src="http://video.twentythree.com/12732918/13519389/385257df1898e1eef79f22cfd106ee26/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.twentythree.com/photo/13519389</guid>
            <pubDate>Fri, 13 May 2016 11:01:40 GMT</pubDate>
            <media:title>Virtual reality within gaming and architecure</media:title>
            <itunes:summary>Jacob Honore, CEO and Founder at Zaxis will introduce you to two projects - a viking project with 360 video and a visualizer for architects.
Jacob says, that for the last 20+ years I have been striving to create vivid and contemporary visual content for both design, commercials and games using cutting edge technologies." Learn more about Zaxis here</itunes:summary>
            <itunes:subtitle>Jacob Honore, CEO and Founder at Zaxis will introduce you to two projects - a viking project with 360 video and a visualizer for architects.
Jacob says, that for the last 20+ years I have been striving to create vivid and contemporary visual...</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>14:58</itunes:duration>
            <media:description type="html">&lt;p&gt;Jacob Honore, CEO and Founder at Zaxis will introduce you to two projects - a viking project with 360 video and a visualizer for architects.&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Jacob says, that for the last 20+ years I have been striving to create vivid and contemporary visual content for both design, commercials and games using cutting edge technologies." Learn more about Zaxis &lt;a href="http://www.zaxis.dk/"&gt;here&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/virtual-reality-within-gaming-and-architecure"&gt;&lt;img src="http://video.twentythree.com/12732918/13519389/385257df1898e1eef79f22cfd106ee26/standard/download-7-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=385257df1898e1eef79f22cfd106ee26&amp;source=podcast&amp;photo%5fid=13519389" width="625" height="352" type="text/html" medium="video" duration="898" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/12732918/13519389/385257df1898e1eef79f22cfd106ee26/standard/download-7-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/12732918/13519389/385257df1898e1eef79f22cfd106ee26/standard/download-7-thumbnail.jpg/thumbnail.jpg"/>
            <category>gaming</category>
            <category>Internet Week 2016</category>
            <category>virtual reality</category>
            <category>visualization</category>
            <category>vr</category>
        </item>
        <item>
            <enclosure url="http://video.twentythree.com/12732912/13487515/8a84b871f8f54b3f20115cfbdae5b99b/video_medium/virtual-reality-be-anywhere-now-video.mp4?source=podcast" type="video/mp4" length="27743572"/>
            <title>Virtual Reality - be anywhere, now!</title>
            <link>http://video.twentythree.com/virtual-reality-be-anywhere-now</link>
            <description>&lt;p&gt;Simon Lajboschitz from Khora VR and Janus Sandsgaard from Dansk Erhverv will share how virtual reality works and what it is capable of doing today compared to the previous developments. Tune in to learn more!&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/virtual-reality-be-anywhere-now"&gt;&lt;img src="http://video.twentythree.com/12732912/13487515/8a84b871f8f54b3f20115cfbdae5b99b/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</description>
            <guid>http://video.twentythree.com/photo/13487515</guid>
            <pubDate>Mon, 09 May 2016 21:43:10 GMT</pubDate>
            <media:title>Virtual Reality - be anywhere, now!</media:title>
            <itunes:summary>Simon Lajboschitz from Khora VR and Janus Sandsgaard from Dansk Erhverv will share how virtual reality works and what it is capable of doing today compared to the previous developments. Tune in to learn more!</itunes:summary>
            <itunes:subtitle>Simon Lajboschitz from Khora VR and Janus Sandsgaard from Dansk Erhverv will share how virtual reality works and what it is capable of doing today compared to the previous developments. Tune in to learn more!</itunes:subtitle>
            <itunes:author>TwentyThree</itunes:author>
            <itunes:duration>11:30</itunes:duration>
            <media:description type="html">&lt;p&gt;Simon Lajboschitz from Khora VR and Janus Sandsgaard from Dansk Erhverv will share how virtual reality works and what it is capable of doing today compared to the previous developments. Tune in to learn more!&lt;/p&gt;&lt;p&gt;&lt;a href="http://video.twentythree.com/virtual-reality-be-anywhere-now"&gt;&lt;img src="http://video.twentythree.com/12732912/13487515/8a84b871f8f54b3f20115cfbdae5b99b/standard/download-8-thumbnail.jpg" width="75" height=""/&gt;&lt;/a&gt;&lt;/p&gt;</media:description>
            <media:content url="//reinvent.23video.com/v.ihtml/player.html?token=8a84b871f8f54b3f20115cfbdae5b99b&amp;source=podcast&amp;photo%5fid=13487515" width="625" height="352" type="text/html" medium="video" duration="690" isDefault="true" expression="full"/>
            <media:thumbnail url="http://video.twentythree.com/12732912/13487515/8a84b871f8f54b3f20115cfbdae5b99b/standard/download-8-thumbnail.jpg" width="75" height=""/>
            <itunes:image href="http://video.twentythree.com/12732912/13487515/8a84b871f8f54b3f20115cfbdae5b99b/standard/download-8-thumbnail.jpg/thumbnail.jpg"/>
            <category>Internet Week 2016</category>
            <category>technology</category>
            <category>virtual reality</category>
            <category>vr</category>
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